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The Chronicles of Riddick: Assault on Dark Athena: Review
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The Chronicles of Riddick: Assault on Dark Athena: Review

The cold-blooded Furian still has everything: Riddik did not find peace, successfully ate his life time in the “butcher's harbor”. The new adventure is like it is called "Assault", capture that is, but the goals are still the same - get out, get out, get out! There is no plot as such, because it simply has nowhere to develop - the space is very limited, and the hero is still selfish and unpretentious. The enormous spacecraft of the Dark Athena captures the veteran of Riddik, which does not doomes its entire crew to the speedy death in a duel with the embodiment of silent darkness - here is the whole of the seed. The rest is designed to pull out the gameplay, but.

It's no secret to anyone that Escape from Butcher Bay - one of the decisive arguments against the approval "All games from films are hopelessly wretched". Probably, unable to forget the delight of reviewers and consumers, the developers simply did not dare to bring something new or change the old, fearing the fall of the atmosphere and balance. As a result, we have literally the same game with "Herring" Stals -gimplem, but without a prison and intelligible motivation - an eternal issue "There is nothing more to do?" here more than ever is relevant. The first thing that Riddick does was on someone else's side is to masterfully grind the hairpin from the captain’s head, so that he’s jokes - to stab all with it. All further secondary and by no means as tasty as five years ago.

This time this time did not work out with the atmosphere. With her, in general, only rare fantasy is friends, and even that by the forces of recognizable features - human. Unenviable fate, suffering - they always touch, and faceless corridors and ventilation of a half -empty spaceship fly by without causing any emotions at all. Yes, and the designers forgot, with their obvious diligence, that this is still a means of transportation, not barracks. The hopelessness should flood and justify the next desire to get out somewhere that the hero among the mercenaries in deep space, but no - you forget about this instantly. God forbid a pair of windows for the whole game will remind, but the decoration in the premises is completely mundane: a minimum of communications and controls, continuous boxes and bare walls.

In a duel with a crew, androids and a sense of meaninglessness of what is happening, we conduct the entire initial stage Assault on Dark Athena up to a sudden role -playing seizure. In the prison compartment, almost half of the dialogues provided for by the script, and twenty minutes of running around from the captive to the prisoner, are being brought down on us. All this is like a pause for the release of regional news in the midst of the film "Adrenaline". Not to mention the fact that the deck with the prisoners is not only not guarded, but it is clearly not observed from the security post. However, with the advent of at least somehow pronounced characters, motivation begins to loom, Riddik throws a pair "quests", and we go to tear out the tooth at the request of one and collect parts for the key at the request of the other prisoner. For some time you will have to rush along different compartments, now and then returning to the prison block behind a new portion of instructions - during this period, everything really resembles a simple RPG. And only then, after the opening of the cells and receipt "Key from all doors", Real, long -awaited "chronicles of Riddik" begins.

Frenzy

At a certain moment, the entire ship rises to the ears: catastrophic losses, and the trophy Fuurian is alive and well. All available forces are thrown on the hunt, including patrol Androids and infantry in heavy cyberbrone, but there is no one against cat eyes and hairpins. Secrecy has become noticeably smaller, as well as various kinds of secluded places. Open clashes, shooting, fierce muzzle - the former subtlety and resourcefulness at least, even if you really want. There is practically no need to drag the bodies, except that androids are sometimes useful for yourself, if there is no speed at hand - the guns sewn to them in battle save. Otherwise, we are rushing forward ahead, not being distracted by the choice of the optimal route of the room. The hairpin very soon returns the owner to the throat, and we leave the "dark Athena", but the credits are in no hurry to appear. Rumming on the ocean coast, Riddik, as he himself notices, getting out of one underworld, falls into another. Looking back at the original, you can note with a share of self -irony that for the second time.

The ground part Assault on Dark Athena I am pleased with a very pleasant design of locations and a drive, as well as a bunch of new old rivals, led by a colossal alpha-male-Android with grenades of mass destruction. No less dangerous, although much less caliber, mechanical spider with painfully stinging machine guns. The only actual means of defense is a cunning SCAR grenade launcher with remote control of charges, coupled and resourceful. Having left the closed premises of the Dark Athena, we find ourselves in the space open for the maneuer, and the gameplay is transforming, leaving behind all hints for secrecy and darkness. Sometimes you even have to take control of Androids, including an almost indestructible alpha - such episodes were a successful. In general Assault on Dark Athena Similar and chamber, and sharp changes in dynamics did not benefit fascinating - you quickly get tired of the game. Including because the developers raised an ancient technique of artificial stretching of the playing time from the grave - areas, which go to from the first, from the second and even the third time. Only ten times perishing and memorizing all the trajectories of enemies and the location of the objects, you will more or less successfully cross the room. One thing is pleasing - if the control point, to which you will be discarded from time to time, retained the status with a low health indicator, then every 12-15 deaths you will be added when loading by a piece of vitality from compassion.

The multiplayer appendage was a success: the plot is useless here, and the balance and drive at the highest level. General stability, except that it still needs to be finalized. Particular attention is worthy of the regime "Black hole", where is Riddick alone against all. Mercenaries with weapons and flashlights track "hand -to -hand" Fürian in the darkness of bunkers and warehouses, and he exterminates them one by one, creeping back and deftly wielding knives in close combat. Since the mercenaries rarely work in the team, it is rarely obtained, the party for Riddik plays a lot of fun. To become them, you just need to kill the one in the treasured skin at the moment once. This mode is far from the only one, but most of the players prefers it. Although, in the future there will be more diversity - now there are still very few visitors on the servers.

Black Soul - Potemki

New graphics, the previous essence - it is possible that the remake of the original Escape from Butcher Bay will take advantage of much more popular than the new chapter from the life of Riddik. On the other hand, both Games came out in Russia for one DVD in Russia, so there is no point in refusing to continue in favor of the updated original at https://worshipministrytraining.com/wp-content/pgs/?strategies-and-tips-for-success-at-winner-casino.html all. Fans of the wine diesel and all of its equally loud incarnations are strongly recommended in the first place. The rest of the video review - all the necessary conclusions remain with you.

Pros: darkness, silence, hairpin and mountains of corpses;updated graphics;The original remake is included;incendiary multiplayer.
Cons: crumpled plot;drops in dynamics;almost complete absence of innovations.

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